What do we want to achieve by implementing the project?
3D STEAM intends to assist future (pre-service) teachers to plan and carry out teaching activities with 3D modelling through a STEAM-based transdisciplinary approach. Its principal aim is to design and develop university teacher training courses fostering 3D modelling and 3D printing skills of pre-service teachers with a variety of technologies as well as to reach a wider audience and students through such approaches. In addition, support teacher training in the participating countries and beyond.
What activities will be implemented?
The project activities lead to design, development and implementation of various teaching approaches containing 3D modelling and 3D printing. They involve a variety of technologies and STEAM based transdisciplinary approaches for future teachers; promote the learning to learn approach by “learning to do” tasks enhancing creativity and production of 3D models; develop a MOOC to support both teacher training and school-based STEAM learning; facilitate equal access to STEAM learning; support countries to integrate STEAM approaches into their curricula and teacher training.
What project results and other outcomes do you expect your project to have?
The main results will have to format of tasks and activities for both in-class and online courses related to 3D modelling and STEAM based transdisciplinary education. To guarantee their applicability, all activities and resources will undergo test runs and be evaluated in pre-service teacher courses by participating country partners. A repository of these high-quality teaching and learning resources will be built including their MOOC variants. The promotion and dissemination of results to a wider audience belong also among the project activities.